@startuml
sprite $call_missed [48x48/16] {
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}


!define MATERIAL_CALL_MISSED(_alias) ENTITY(rectangle,black,call_missed,_alias,MATERIAL CALL_MISSED)
!define MATERIAL_CALL_MISSED(_alias, _label) ENTITY(rectangle,black,call_missed,_label, _alias,MATERIAL CALL_MISSED)
!define MATERIAL_CALL_MISSED(_alias, _label, _shape) ENTITY(_shape,black,call_missed,_label, _alias,MATERIAL CALL_MISSED)
!define MATERIAL_CALL_MISSED(_alias, _label, _shape, _color) ENTITY(_shape,_color,call_missed,_label, _alias,MATERIAL CALL_MISSED)
skinparam folderBackgroundColor<<MATERIAL CALL_MISSED>> White
@enduml